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130 packages found
Entity Component System Framework for JavaScript
Welcome! This project is an attempt to create an ECS framework that has an easy to use functional programing interface. The design idea is that the programming flow is easy to understand, and easy to work with.
A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser
- bevy
- bun
- code-splitting
- component
- data
- data-driven
- decoupling
- deno
- ecs
- entity
- event
- game
- game-dev
- game-engine
- View more
An entity component system made with typescript.
A rxjs wrapper for bitecs
A mean lean Entity-Component-System library.
Fully featured ECS game engine written in JavaScript
A fast Entity-Component-System framework
fast and flexible Entity Component System
Library providing Entity-Component-System (ECS) classes
JS Component Entity Framework for Gamedevelopment
A simple JavaScript entity-component-system for games
ecs lightweight library
Simple ECS implementation for JavaScript
A generic entity component system in typescript.
Plugable Entity Component System for Games
simple entity system using a functional approach
Plugable Entity Component System for Games
Low-tech REST persistence framework based on file systems (disk / cloud storage), because you don't need more to store most things.
A comprehensive Entity-Component-System (ECS) Architecture implementation. Abstract components.